Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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IfcMax importer plugins  for 3ds Max 2015-2023 available

IfcMax importer plugins for 3ds Max 2015-2023 available

spacefrog December 22, 2021April 1, 2022 3ds Max Plugins, Coding

I just completed an afternoon session and built the IfcMax importer plugins for all recent 3ds Max versions. IfcMax is a 3ds Max importer able to import IFC  file format ( *.ifc ). My builds are based on the current…

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RoomA WebGL test

RoomA WebGL test

spacefrog November 7, 2021November 14, 2021 3d Content, Coding, Unity, VR

Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…

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Recompiles of Mankua plugins for 3ds Max available

Recompiles of Mankua plugins for 3ds Max available

spacefrog November 7, 2021November 14, 2021 3ds Max Plugins, Coding

I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated…

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Jetman Tom | A Retro Remake of Jetpac

Jetman Tom | A Retro Remake of Jetpac

spacefrog November 5, 2021March 6, 2023 Coding, Unity

Just put a fully playable Jetman Tom build online (WebGL ). This is my as-close-to-original-as-possible remake of Jetpac for the ZX Spectrum from 1983. The original was created by the Stamper Brothers and came with my ZX Spectrum when i…

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HOT4Max recompiles for 3ds Max 2021/2022 available…

HOT4Max recompiles for 3ds Max 2021/2022 available…

spacefrog July 22, 2021July 23, 2021 3ds Max Plugins, Coding

Just published fresh recompiles of the great HOT4Max plugins on github. This release provides plugin builds for 3ds Max 2016 up to 3ds Max 2022.Feel free to head over to the download by following this link HOT4MAX release ( 3ds…

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Neighbours back From Hell ( PC, Xbox, PS , Switch )

Neighbours back From Hell ( PC, Xbox, PS , Switch )

spacefrog June 20, 2021June 20, 2021 Coding, Unity

I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…

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MXSEditor plugin builds for 3ds Max 2018/2019 released

MXSEditor plugin builds for 3ds Max 2018/2019 released

spacefrog September 30, 2018October 2, 2018 3ds Max Plugins, Coding, Maxscript

Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. Just download from the original download link For the inital release post containing all the documentation what this plugin is all about, simply head…

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I’m not dead ! But busy working on and in VR …

I’m not dead ! But busy working on and in VR …

spacefrog July 20, 2017July 22, 2017 3d Content, AR and Mixed Reality, Coding, Unity

Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…

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PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

spacefrog August 29, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity…

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Outliner 2.1.6 SF: Compatibility release for Max 2017+

Outliner 2.1.6 SF: Compatibility release for Max 2017+

spacefrog August 9, 2016April 21, 2017 3ds Max Plugins, Coding, Maxscript

Here’s a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open.…

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