Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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3d Content

RoomA WebGL test

RoomA WebGL test

spacefrog November 7, 2021January 10, 2025 3d Content, Coding, Unity

Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…

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I’m not dead ! But busy working on and in VR …

I’m not dead ! But busy working on and in VR …

spacefrog July 20, 2017July 22, 2017 3d Content, AR | VR | XR, Coding, Unity

Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…

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Caveman – 360 Stereo Pano quick test

spacefrog March 2, 2017January 10, 2025 3d Content, AR | VR | XR

Note: Stereo mode only enabled in certain WebVR enabled browsers ! ( see more here https://webvr.info/ ). GearVR browser should work !

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Caveman animation re-rendered …

Caveman animation re-rendered …

spacefrog January 6, 2017December 16, 2024 3d Content

Here’s a rerender of my old Caveman animation using the 3ds Max’s built-in hair&fur solution and featuring dynamics  this time. There’s some hair -flickering going on. This might be the result of too high hair material glossiness or too low…

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MAXToA – Arnold for Max render plugin announced

MAXToA – Arnold for Max render plugin announced

spacefrog July 27, 2016January 10, 2025 3d Content, 3ds Max Plugins

Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer.Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan.…

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Ultra-lowpoly Walkcycle Tests…

Ultra-lowpoly Walkcycle Tests…

spacefrog May 25, 2016May 25, 2016 3d Content, Unity

Here are two  character drafts i created some time ago for mobile games i started to develop…  

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Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

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Yetisport’s Yeti for Unity

Yetisport’s Yeti for Unity

spacefrog November 16, 2015November 18, 2015 3d Content, Unity

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…

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The Projects Image Randomizer

The Projects Image Randomizer

spacefrog November 12, 2015June 10, 2016 3d Content

Displays 5 second slides of images randomly picked from my past projects repository

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Experiment: Using Lucid Beta to shrink-wrap Geometry

Experiment: Using Lucid Beta to shrink-wrap Geometry

spacefrog November 6, 2015December 12, 2024 3d Content, Experiments

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…

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