Finally i completed new IFC importer builds for 3ds Max 2020 to 3ds Max 2024. The plugins are based on the IfcOpenshell codebase and again it was a bit of a hazzle until the compiler successfully spit out the binaries.…

Finally i completed new IFC importer builds for 3ds Max 2020 to 3ds Max 2024. The plugins are based on the IfcOpenshell codebase and again it was a bit of a hazzle until the compiler successfully spit out the binaries.…
Generic Interior References: Door Window
I just completed an afternoon session and built the IfcMax importer plugins for all recent 3ds Max versions. IfcMax is a 3ds Max importer able to import IFC file format ( *.ifc ). My builds are based on the current…
Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…
I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated…
Just put a fully playable Jetman Tom build online (WebGL ). This is my as-close-to-original-as-possible remake of Jetpac for the ZX Spectrum from 1983. The original was created by the Stamper Brothers and came with my ZX Spectrum when i…
Just published fresh recompiles of the great HOT4Max plugins on github. This release provides plugin builds for 3ds Max 2016 up to 3ds Max 2022.Feel free to head over to the download by following this link HOT4MAX release ( 3ds…
I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…
Just a quick heads-up that i updated the MXSEditor plugin for the latest 3ds Max versions. Just download from the original download link For the inital release post containing all the documentation what this plugin is all about, simply head…
Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…