Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Unity

RoomA WebGL test

RoomA WebGL test

spacefrog November 7, 2021November 14, 2021 3d Content, Coding, Unity, VR

Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…

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Jetman Tom | A Retro Remake of Jetpac

Jetman Tom | A Retro Remake of Jetpac

spacefrog November 5, 2021March 6, 2023 Coding, Unity

Just put a fully playable Jetman Tom build online (WebGL ). This is my as-close-to-original-as-possible remake of Jetpac for the ZX Spectrum from 1983. The original was created by the Stamper Brothers and came with my ZX Spectrum when i…

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Neighbours back From Hell ( PC, Xbox, PS , Switch )

Neighbours back From Hell ( PC, Xbox, PS , Switch )

spacefrog June 20, 2021June 20, 2021 Coding, Unity

I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…

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I’m not dead ! But busy working on and in VR …

I’m not dead ! But busy working on and in VR …

spacefrog July 20, 2017July 22, 2017 3d Content, AR and Mixed Reality, Coding, Unity

Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…

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Unity Demo Room Update to Unity 5 (Enlighten) & SSR

Unity Demo Room Update to Unity 5 (Enlighten) & SSR

spacefrog August 24, 2016August 24, 2016 Experiments, Unity

A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…

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Proof-of-Concept for a 3d Mobile Building Game

Proof-of-Concept for a 3d Mobile Building Game

spacefrog May 25, 2016June 13, 2016 Coding, Uncategorized, Unity

A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…

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Ultra-lowpoly Walkcycle Tests…

Ultra-lowpoly Walkcycle Tests…

spacefrog May 25, 2016May 25, 2016 3d Content, Unity

Here are two  character drafts i created some time ago for mobile games i started to develop…  

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Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

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Yetisport’s Yeti for Unity

Yetisport’s Yeti for Unity

spacefrog November 16, 2015November 18, 2015 3d Content, Unity

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…

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Jetman Tom | Retro Remake ( Working Title )

Jetman Tom | Retro Remake ( Working Title )

spacefrog September 21, 2015September 2, 2016 Coding, Unity

A retro-remake project i started working on in 2013. Still only WIP and currently on hold.  Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…

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