Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…

Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…
Just put a fully playable Jetman Tom build online (WebGL ). This is my as-close-to-original-as-possible remake of Jetpac for the ZX Spectrum from 1983. The original was created by the Stamper Brothers and came with my ZX Spectrum when i…
I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…
Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…
A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…
A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…
Here are two character drafts i created some time ago for mobile games i started to develop…
Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…
Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…
A retro-remake project i started working on in 2013. Still only WIP and currently on hold. Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…