Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Experiments

Unity Demo Room Update to Unity 5 (Enlighten) & SSR

Unity Demo Room Update to Unity 5 (Enlighten) & SSR

spacefrog August 24, 2016August 24, 2016 Experiments, Unity

A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…

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Experiment: Using Lucid Beta to shrink-wrap Geometry

Experiment: Using Lucid Beta to shrink-wrap Geometry

spacefrog November 6, 2015November 6, 2015 3d Content, 3ds Max Plugins, Experiments

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…

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Research: automated realworld-environment matching rendering and compositing

Research: automated realworld-environment matching rendering and compositing

spacefrog September 20, 2012May 26, 2016 3d Content, Coding, Experiments, Maxscript, Uncategorized

  In 2012 i got contacted by the company behind Panomax, the provider of highres 360°  panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…

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MassFX – 3ds Max Betatesting and Unity PhysX test

MassFX – 3ds Max Betatesting and Unity PhysX test

spacefrog April 10, 2011November 22, 2015 3d Content, 3ds Max Plugins, Experiments, Unity

As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012.  Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…

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