As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012.  Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to compare them both. See the screengrabs below. Screenshots are unmodified screencaptures created using PowerPreview.

PowerPreview_MassFX_01 PowerPreview_MassFX_02






Here is the version  using the Unity Webplayer (Plugin required):

MassFX realtime viewport capture (YouTube):


Comparison between Nitrous and D3D mode  (YouTube):


MassFX – 3ds Max Betatesting and Unity PhysX test
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