Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Author: spacefrog

RoomA WebGL test

RoomA WebGL test

spacefrog November 7, 2021January 10, 2025 3d Content, Coding, Unity

Here’s a WebGL build of an old demo project i revived recently. A couple of weeks ago i started to migrate the project to a current Unity version and reboot the whole code part to be able to expand it…

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Recompiles of Mankua plugins for 3ds Max available

Recompiles of Mankua plugins for 3ds Max available

spacefrog November 7, 2021February 1, 2025 3ds Max Plugins, Coding

I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated…

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Jetman Tom | A Retro Remake of Jetpac

Jetman Tom | A Retro Remake of Jetpac

spacefrog November 5, 2021December 13, 2024 Coding, Unity
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Neighbours back From Hell ( PC, Xbox, PS , Switch )

Neighbours back From Hell ( PC, Xbox, PS , Switch )

spacefrog June 20, 2021June 20, 2021 Coding, Unity

I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…

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I’m not dead ! But busy working on and in VR …

I’m not dead ! But busy working on and in VR …

spacefrog July 20, 2017July 22, 2017 3d Content, AR | VR | XR, Coding, Unity

Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…

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Caveman – 360 Stereo Pano quick test

spacefrog March 2, 2017January 10, 2025 3d Content, AR | VR | XR

Note: Stereo mode only enabled in certain WebVR enabled browsers ! ( see more here https://webvr.info/ ). GearVR browser should work !

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Caveman animation re-rendered …

Caveman animation re-rendered …

spacefrog January 6, 2017December 16, 2024 3d Content

Here’s a rerender of my old Caveman animation using the 3ds Max’s built-in hair&fur solution and featuring dynamics  this time. There’s some hair -flickering going on. This might be the result of too high hair material glossiness or too low…

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PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

spacefrog August 29, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity…

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Unity Demo Room Update to Unity 5 (Enlighten) & SSR

Unity Demo Room Update to Unity 5 (Enlighten) & SSR

spacefrog August 24, 2016August 24, 2016 Experiments, Unity

A quick update of my Unity Demo Room project: Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming…

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Outliner 2.1.6 SF: Compatibility release for Max 2017+

Outliner 2.1.6 SF: Compatibility release for Max 2017+

spacefrog August 9, 2016December 3, 2024 3ds Max Plugins, Coding, Maxscript

Here’s a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open.…

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