Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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MaxSceneInfo: Speed Demo

MaxSceneInfo: Speed Demo

spacefrog May 25, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry – still in development 🙂 ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files…

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Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

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MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

spacefrog October 28, 2015November 6, 2015 3ds Max Plugins, Coding

Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file’s content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using…

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PowerSwitcher: Enanced 3ds Max Viewport Switching

PowerSwitcher: Enanced 3ds Max Viewport Switching

spacefrog October 8, 2015September 7, 2016 Coding, Maxscript

PowerSwitcher switches viewports while remembering previous viewport’s position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene…

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Jetman Tom | Retro Remake ( Working Title )

Jetman Tom | Retro Remake ( Working Title )

spacefrog September 21, 2015December 13, 2024 Coding, Unity

A retro-remake project i started working on in 2013. Still only WIP and currently on hold.  Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…

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PowerPreview: High Quality Nitrous Previews (3ds Max)

PowerPreview: High Quality Nitrous Previews (3ds Max)

spacefrog September 21, 2015September 19, 2016 Coding, Maxscript

With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i’m an official…

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Yetisports 1 – Remake of the classic Flashgame

Yetisports 1 – Remake of the classic Flashgame

spacefrog November 18, 2014November 19, 2015 3d Content, Coding, Unity

In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So…

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Yetisports 4 – Albatros Overload

Yetisports 4 – Albatros Overload

spacefrog February 18, 2014November 19, 2015 3d Content, Coding, Unity

Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…

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Research: automated realworld-environment matching rendering and compositing

Research: automated realworld-environment matching rendering and compositing

spacefrog September 20, 2012January 10, 2025 3d Content, Coding, Experiments, Maxscript

  In 2012 i got contacted by the company behind Panomax, the provider of highres 360°  panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…

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3ds Max plugin recompiles…

3ds Max plugin recompiles…

spacefrog July 30, 2012November 6, 2015 3ds Max Plugins, Coding

Here’s a quick post to list some recompiles i did for plugins shipping with 3ds Max using the 3ds Max SDK. I did them in the past few month’s or so. Each of them fixes specific bugs or introduce a…

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