Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…

Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…
Here’s another project (amongst the many) of mine i did not post on my own blog … o well …. This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme
For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…
Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash https://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…
As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012. Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…
Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Videos:
Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear.(3ds Max, Flash) Stills:…
After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on…
I was contracted to do some character, prop and environment designs and animations for an online platform targeted at kids (like Disney’s “Club Penguin” ).(3ds Max, Flash)
Idea, design and complete graphical rework of an “Bejeweled” clone on existing codebase. (3ds Max, Flash) Stills: Gameplay Video: [flash https://www.frogsinspace.at/movies/gameplay_gembox.flv w=640 h=480 mode=0 caption={GemBox } f={shownavigation=true&autostart=false&smoothing=true}]