Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…

Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…
In 2012 i got contacted by the company behind Panomax, the provider of highres 360° panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…
Here is an unsorted collection of some past demo clips. All of them show results of complete solo efforts (except mentioned otherwise) “Caveman Golf” – Caveman Anim, 3ds Max[flv:cm_golf.flv 600 360] “Caveman Jump” , Gameplay Video, Flash, 3ds Max[flv:gameplay_cavemanjump.flv 600…
Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…
For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…
Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash http://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…
As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012. Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…
Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Videos:…
Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear. (3ds Max, Flash)…
After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on…