Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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3d Content

Yetisports 4 – Albatros Overload

Yetisports 4 – Albatros Overload

spacefrog February 18, 2014November 19, 2015 3d Content, Coding, Unity

Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…

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Research: automated realworld-environment matching rendering and compositing

Research: automated realworld-environment matching rendering and compositing

spacefrog September 20, 2012May 26, 2016 3d Content, Coding, Experiments, Maxscript, Uncategorized

  In 2012 i got contacted by the company behind Panomax, the provider of highres 360°  panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…

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Some older animation clips ( Flash Video )

Some older animation clips ( Flash Video )

spacefrog November 18, 2011May 24, 2016 3d Content, Flash

Here is an unsorted collection of  some past demo clips. All of them show results of complete solo efforts (except mentioned otherwise) “Caveman Golf” – Caveman Anim, 3ds Max[flv:cm_golf.flv 600 360] “Caveman Jump” , Gameplay Video, Flash, 3ds Max[flv:gameplay_cavemanjump.flv 600…

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PenguinXRun 1 – Start to Finish Mobile Gamedevelopment

PenguinXRun 1 – Start to Finish Mobile Gamedevelopment

spacefrog October 13, 2011November 18, 2015 3d Content, Coding, Unity

Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…

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Three quick Unity demo projects ( created in a week )

Three quick Unity demo projects ( created in a week )

spacefrog June 27, 2011August 24, 2016 3d Content, Coding, Unity

For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…

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Various Mobile Games with Unity

Various Mobile Games with Unity

spacefrog April 13, 2011November 19, 2015 3d Content, Coding, Unity

Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash http://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…

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MassFX – 3ds Max Betatesting and Unity PhysX test

MassFX – 3ds Max Betatesting and Unity PhysX test

spacefrog April 10, 2011November 22, 2015 3d Content, 3ds Max Plugins, Experiments, Unity

As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012.  Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…

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Some unsorted Renderings

Some unsorted Renderings

spacefrog November 10, 2008November 20, 2015 3d Content

Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation . (3ds Max, Unity ) Stills: Videos:…

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Juicetris – Concept and Design for a Tetris Clone

Juicetris – Concept and Design for a Tetris Clone

spacefrog November 10, 2008November 17, 2015 3d Content, Flash

Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear. (3ds Max, Flash)…

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Candyswap – another Match 3 Clone

Candyswap – another Match 3 Clone

spacefrog November 10, 2008November 17, 2015 3d Content, Coding, Flash

After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on…

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