Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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3ds Max Plugins

Experiment: Using Lucid Beta to shrink-wrap Geometry

Experiment: Using Lucid Beta to shrink-wrap Geometry

spacefrog November 6, 2015November 6, 2015 3d Content, 3ds Max Plugins, Experiments

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…

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MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

spacefrog October 28, 2015November 6, 2015 3ds Max Plugins, Coding

Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file’s content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using…

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3ds Max plugin recompiles…

3ds Max plugin recompiles…

spacefrog July 30, 2012November 6, 2015 3ds Max Plugins, Coding

Here’s a quick post to list some recompiles i did for plugins shipping with 3ds Max using the 3ds Max SDK. I did them in the past few month’s or so. Each of them fixes specific bugs or introduce a…

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MassFX – 3ds Max Betatesting and Unity PhysX test

MassFX – 3ds Max Betatesting and Unity PhysX test

spacefrog April 10, 2011November 22, 2015 3d Content, 3ds Max Plugins, Experiments, Unity

As i’m betatesting upcoming 3ds Max versions for Autodesk, i assembled a demo/testscene for the new physics tools inside of 3ds Max 2012.  Unity uses the PhysX engine too (like MassFX), so i setup a realtime scene in unity to…

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