Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

  • About
  • Games & Visuals
  • Scripts & Plugins
  • Contact & Info
Loading images...

Coding

MXSEditor V1.0 Final released…

MXSEditor V1.0 Final released…

spacefrog July 20, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor’s internal SciTE API to maxscript. Addionally it lets you use…

Read more
MXSEditor: The Maxscript Editor Control Plugin

MXSEditor: The Maxscript Editor Control Plugin

spacefrog June 9, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it’s internal Scintilla/SciTe text editor components to maxscript. Features include operating…

Read more
Proof-of-Concept for a 3d Mobile Building Game

Proof-of-Concept for a 3d Mobile Building Game

spacefrog May 25, 2016June 13, 2016 Coding, Uncategorized, Unity

A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…

Read more
ExploreX: persistent Scene Explorer positions for 3ds Max

ExploreX: persistent Scene Explorer positions for 3ds Max

spacefrog May 25, 2016September 7, 2016 Coding, Maxscript

ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, “Select From Scene” and other 3ds Max Explorer based dialogs introduced over the last…

Read more
MaxSceneInfo: Speed Demo

MaxSceneInfo: Speed Demo

spacefrog May 25, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry – still in development 🙂 ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files…

Read more
Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

Read more
MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

spacefrog October 28, 2015November 6, 2015 3ds Max Plugins, Coding

Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file’s content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using…

Read more
PowerSwitcher: Enanced 3ds Max Viewport Switching

PowerSwitcher: Enanced 3ds Max Viewport Switching

spacefrog October 8, 2015September 7, 2016 Coding, Maxscript

PowerSwitcher switches viewports while remembering previous viewport’s position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene…

Read more
Jetman Tom | Retro Remake ( Working Title )

Jetman Tom | Retro Remake ( Working Title )

spacefrog September 21, 2015September 2, 2016 Coding, Unity

A retro-remake project i started working on in 2013. Still only WIP and currently on hold.  Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…

Read more
PowerPreview: High Quality Nitrous Previews (3ds Max)

PowerPreview: High Quality Nitrous Previews (3ds Max)

spacefrog September 21, 2015September 19, 2016 Coding, Maxscript

With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i’m an official…

Read more
  • « Previous
  • Next »

By Category

  • 3d Content
  • Unity
  • Coding
  • Maxscript
  • 3ds Max Plugins
  • Experiments
  • Flash
Copyright © 2023 Josef 'spacefrog' Wienerroither. All rights reserved. Theme: Esteem by ThemeGrill. Powered by WordPress.