Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Coding

Recompiles of Mankua plugins for 3ds Max available

Recompiles of Mankua plugins for 3ds Max available

spacefrog November 7, 2021February 1, 2025 3ds Max Plugins, Coding

I just published updated and recompiled builds of the Mankua plugins package for recent 3ds Max versions on github. Those releases provide plugin builds for 3ds Max 2008 up to 3ds Max 2022. Please note: these are my own updated…

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Jetman Tom | A Retro Remake of Jetpac

Jetman Tom | A Retro Remake of Jetpac

spacefrog November 5, 2021December 13, 2024 Coding, Unity
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Neighbours back From Hell ( PC, Xbox, PS , Switch )

Neighbours back From Hell ( PC, Xbox, PS , Switch )

spacefrog June 20, 2021June 20, 2021 Coding, Unity

I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we…

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I’m not dead ! But busy working on and in VR …

I’m not dead ! But busy working on and in VR …

spacefrog July 20, 2017July 22, 2017 3d Content, AR | VR | XR, Coding, Unity

Just wanted to raise my hand to reveal that i’m not dead 🙂 Quite the contrary! Currently i’m busy developing an advanced VR Viewer/Presenter framework based on Unity. This is in no way a sandbox effort. Quite the contrary. The…

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PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

PowerCoreTools: 3ds Max CPU management tool (Update: link fixed !)

spacefrog August 29, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

PowerCoreTools V1.2 released ( Update : obsolete Link fixed ) Just released version 1.2 of my PowerCoreTools CPU managment script for 3ds Max A tool to control CPU usage while 3ds Max is rendering. Automatically sets process priority and affinity…

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Outliner 2.1.6 SF: Compatibility release for Max 2017+

Outliner 2.1.6 SF: Compatibility release for Max 2017+

spacefrog August 9, 2016December 3, 2024 3ds Max Plugins, Coding, Maxscript

Here’s a 3ds Max 2017 compatible version of the great and famous Outliner scene management script by Pier Janssen. This version (2.1.6) now works with the latest 3ds Max release ( currently 3ds Max 2017 ) without crash on open.…

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MXSEditor V1.0 Final released…

MXSEditor V1.0 Final released…

spacefrog July 20, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript

I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor’s internal SciTE API to maxscript. Addionally it lets you use…

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MXSEditor: The Maxscript Editor Control Plugin

MXSEditor: The Maxscript Editor Control Plugin

spacefrog June 9, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript

One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it’s internal Scintilla/SciTe text editor components to maxscript. Features include operating…

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Proof-of-Concept for a 3d Mobile Building Game

Proof-of-Concept for a 3d Mobile Building Game

spacefrog May 25, 2016January 10, 2025 Coding, Unity

A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…

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ExploreX: persistent Scene Explorer positions for 3ds Max

ExploreX: persistent Scene Explorer positions for 3ds Max

spacefrog May 25, 2016September 7, 2016 Coding, Maxscript

ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, “Select From Scene” and other 3ds Max Explorer based dialogs introduced over the last…

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