Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Coding

PenguinXRun 1 – Start to Finish Mobile Gamedevelopment

PenguinXRun 1 – Start to Finish Mobile Gamedevelopment

spacefrog October 13, 2011November 18, 2015 3d Content, Coding, Unity

Coding and Parts of Game Design ( iPhone, Android ) Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a…

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DarkScintilla: dark color scheme for the Maxscript Editor

DarkScintilla: dark color scheme for the Maxscript Editor

spacefrog August 5, 2011November 10, 2015 Coding, Maxscript

Here’s another project (amongst the many) of mine i did not post on my own blog … o well …. This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme

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Three quick Unity demo projects ( created in a week )

Three quick Unity demo projects ( created in a week )

spacefrog June 27, 2011August 24, 2016 3d Content, Coding, Unity

For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild…

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Various Mobile Games with Unity

Various Mobile Games with Unity

spacefrog April 13, 2011November 19, 2015 3d Content, Coding, Unity

Several Casual Mobile Games Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉 (3ds Max, Unity ) Videos: [flash https://www.frogsinspace.at/movies/drunkenklaus_gameplay_short.flv w=240 h=360 mode=0 caption={Drunken Klaus…

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Candyswap – another Match 3 Clone

Candyswap – another Match 3 Clone

spacefrog November 10, 2008December 12, 2024 3d Content, Coding, Flash

After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on…

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GemBox – Design and Prerendered Sprite Creation for a Bejeweled-Clone

GemBox – Design and Prerendered Sprite Creation for a Bejeweled-Clone

spacefrog November 10, 2007December 12, 2024 3d Content, Coding, Flash

Idea, design and complete graphical rework of an “Bejeweled” clone on existing codebase. (3ds Max, Flash) Stills: Gameplay Video: [flash https://www.frogsinspace.at/movies/gameplay_gembox.flv w=640 h=480 mode=0 caption={GemBox } f={shownavigation=true&autostart=false&smoothing=true}]

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