For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild everything using all the fine lighting and shading possibilities of Unity 5 if i find time.

Please note:
Physics implementation and logic is rather rudimentary, because of time restrictions. It’s fun to walk through anyway, so have a look and some fun 😉

Requires Unity Plugin ( does auto-install… ), WASD to move, <SPACE> to jump…

Here are some small preview thumbnails

   

And those are directly embedded:

Demo Room A ( updated to Unity 5/Enlighten GI )
[unity src=”2556″ h=”300″ fullscreen=”yes”]

Playground (Unity 4)
[unity src=”2557″ h=”300″ fullscreen=”yes”]

Showroom ( Unity 4)
[unity src=”2555″ h=”300″ fullscreen=”yes”]

Three quick Unity demo projects ( created in a week )
Please share this: