Coding and Parts of Game Design ( iPhone, Android )
Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a very very tight deadline ( 2 month production time ). Idea and Levedesign by Chris Hilgert (Yetisports), 3d models and textures produced by third party ( Lemonauts). I was responsible for the final look using Baked Lighting via Unity’s integrated Beast renderer and coded several pipelinetools for the Unity Editor to speed up level- and final gamebuilding.
(3ds Max, Unity )
Gameteaser on YouTube: