In 2012, the project hit a a major roadblock when Autodesk switched 3ds Max code over to unicode ( starting with Max 2013 ). A necessary step every plugin developer had to follow in turn. Working around this and updating the code was a major undertaking for MXSEditor, as it mainly uses strings internally and in its maxscript interface. But now it’s done and i soon will release an updated plugin package, supporting from Max 2008 up to Max 2017, x86 and x64 alike.
Currently documentation is in the works, as previously people didn’t fully grasp the scope of this plugin’s application
In the meantime, you simply can watch an updated demo about how realtime-audio drives the editor selection demo