Josef 'spacefrog' Wienerroither

Software Developer, 3D Generalist, 3ds Max & Unity Specialist

  • About
  • Scripts & Plugins
  • Games & Visuals
  • Contact & Info
Loading images...

Author: spacefrog

MXSEditor V1.0 Final released…

MXSEditor V1.0 Final released…

spacefrog July 20, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript 6 Comments

I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor’s internal SciTE API to maxscript. Addionally it lets you use…

Read more
MXSEditor: The Maxscript Editor Control Plugin

MXSEditor: The Maxscript Editor Control Plugin

spacefrog June 9, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript No Comments

One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it’s internal Scintilla/SciTe text editor components to maxscript. Features include operating…

Read more
Proof-of-Concept for a 3d Mobile Building Game

Proof-of-Concept for a 3d Mobile Building Game

spacefrog May 25, 2016January 10, 2025 Coding, Unity No Comments

A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…

Read more
Ultra-lowpoly Walkcycle Tests…

Ultra-lowpoly Walkcycle Tests…

spacefrog May 25, 2016May 25, 2016 3d Content, Unity No Comments

Here are two  character drafts i created some time ago for mobile games i started to develop…  

Read more
ExploreX: persistent Scene Explorer positions for 3ds Max

ExploreX: persistent Scene Explorer positions for 3ds Max

spacefrog May 25, 2016September 7, 2016 Coding, Maxscript 2 Comments

ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, “Select From Scene” and other 3ds Max Explorer based dialogs introduced over the last…

Read more
MaxSceneInfo: Speed Demo

MaxSceneInfo: Speed Demo

spacefrog May 25, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript 1 Comment

Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry – still in development 🙂 ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files…

Read more
Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity No Comments

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

Read more
Yetisport’s Yeti for Unity

Yetisport’s Yeti for Unity

spacefrog November 16, 2015November 18, 2015 3d Content, Unity No Comments

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…

Read more
The Projects Image Randomizer

The Projects Image Randomizer

spacefrog November 12, 2015June 10, 2016 3d Content No Comments

Displays 5 second slides of images randomly picked from my past projects repository

Read more
Experiment: Using Lucid Beta to shrink-wrap Geometry

Experiment: Using Lucid Beta to shrink-wrap Geometry

spacefrog November 6, 2015December 12, 2024 3d Content, Experiments

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…

Read more
  • « Previous
  • Next »
Copyright © 2026 Josef 'spacefrog' Wienerroither. All rights reserved. Theme: Esteem by ThemeGrill. Powered by WordPress.