Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Author: spacefrog

MAXToA – Arnold for Max render plugin announced

MAXToA – Arnold for Max render plugin announced

spacefrog July 27, 2016January 10, 2025 3d Content, 3ds Max Plugins

Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer.Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan.…

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MXSEditor V1.0 Final released…

MXSEditor V1.0 Final released…

spacefrog July 20, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript

I just released the first stable version of the Maxscript Editor control plugin MXSEditor. In short, it allows the Maxscript Editor to be controlled using maxscript and exposes the Editor’s internal SciTE API to maxscript. Addionally it lets you use…

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MXSEditor: The Maxscript Editor Control Plugin

MXSEditor: The Maxscript Editor Control Plugin

spacefrog June 9, 2016February 1, 2025 3ds Max Plugins, Coding, Maxscript

One of the first, larger C++ plugin projects for 3ds Max i started from the ground up was MXSEditor in 2011. This plugin exposes the complete maxscript editor and it’s internal Scintilla/SciTe text editor components to maxscript. Features include operating…

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Proof-of-Concept for a 3d Mobile Building Game

Proof-of-Concept for a 3d Mobile Building Game

spacefrog May 25, 2016January 10, 2025 Coding, Unity

A client showed interest in developing a Realtime Strategy Title on Mobile and whether it would be feasible to do it in real 3d, not the usual 2d/sprite based manner. Hence i quickly drafted this proof-of-concept App ( which runs…

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Ultra-lowpoly Walkcycle Tests…

Ultra-lowpoly Walkcycle Tests…

spacefrog May 25, 2016May 25, 2016 3d Content, Unity

Here are two  character drafts i created some time ago for mobile games i started to develop…  

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ExploreX: persistent Scene Explorer positions for 3ds Max

ExploreX: persistent Scene Explorer positions for 3ds Max

spacefrog May 25, 2016September 7, 2016 Coding, Maxscript

ExploreX is a free Maxscript i released recently to support 3ds Max users in their day-to-day tasks. Max users will have noticed that since Max 2015, “Select From Scene” and other 3ds Max Explorer based dialogs introduced over the last…

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MaxSceneInfo: Speed Demo

MaxSceneInfo: Speed Demo

spacefrog May 25, 2016September 7, 2016 3ds Max Plugins, Coding, Maxscript

Some time ago i recorded a speed demo of my MaxSceneInfo dotNet library in action ( Sorry – still in development 🙂 ). The cool thing i demonstrate here is using Powershell to search the filesystem for 3ds Max files…

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Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

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Yetisport’s Yeti for Unity

Yetisport’s Yeti for Unity

spacefrog November 16, 2015November 18, 2015 3d Content, Unity

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…

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The Projects Image Randomizer

The Projects Image Randomizer

spacefrog November 12, 2015June 10, 2016 3d Content

Displays 5 second slides of images randomly picked from my past projects repository

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