Josef 'spacefrog' Wienerroither

Software Developer, 3D Generalist, 3ds Max & Unity Specialist

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Maxscript

PowerPreview: High Quality Nitrous Previews (3ds Max)

PowerPreview: High Quality Nitrous Previews (3ds Max)

spacefrog September 21, 2015September 19, 2016 Coding, Maxscript 15 Comments

With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i’m an official…

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Research: automated realworld-environment matching rendering and compositing

Research: automated realworld-environment matching rendering and compositing

spacefrog September 20, 2012January 10, 2025 3d Content, Coding, Experiments, Maxscript No Comments

  In 2012 i got contacted by the company behind Panomax, the provider of highres 360°  panoramic live camera streams, to do some research on how to integrate 3d rendered content in their panocam live streams. This would enable them…

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DarkScintilla: dark color scheme for the Maxscript Editor

DarkScintilla: dark color scheme for the Maxscript Editor

spacefrog August 5, 2011November 10, 2015 Coding, Maxscript No Comments

Here’s another project (amongst the many) of mine i did not post on my own blog … o well …. This package installs a nice dark color scheme for the built-in Maxscript Editor, which is easier on the eyes http://www.scriptspot.com/3ds-max/scripts/darkscintilla-maxscript-editor-dark-scheme

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