Please note that the content on this  page is neither up-to-date nor complete. For current work samples, please get in touch and send me an Email

Outdated Samples & docs available OLD WORK (2006) (weblink)

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Unity Demo Room Update to Unity 5 (Enlighten) & SSR

Last modified on 2016-08-24 19:21:14 GMT. 0 comments. Top.

A quick update of my Unity Demo Room project:

Rebuilt ligthmaps using Unity 5’s Enlighten GI engine, added some fancy realtime lighting effects and SSR ( deferred screenspace reflection ). Stay tuned for more updates and improvements over the coming weeks. Still requires the Unity webplayer plugin  of course…

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MAXToA – Arnold for Max render plugin announced

Last modified on 2017-10-29 09:54:22 GMT. 6 comments. Top.

Autodesk finally announced the MaxToA rendering plugin at Siggraph 2016. I had much fun testing this really capable renderer.
Read more about it and the great achievement the 3ds Max devs were able to pull off in a relative short timespan.

http://area.autodesk.com/blogs/the-3ds-max-blog/max-to-the-power-of-arnold
http://area.autodesk.com/blogs/the-3ds-max-blog/maxtoa

Without much additional chitchat, here’s a quick and raw dump of some images i created while testing the pre-release plugin

 

BodyModFreak_ARNOLD_B

Maggie_Big Homer_Big Bartie_Big

2016_GoldenRide_C 2016_GoldenRide_B 2016_GoldenRide_A

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Ultra-lowpoly Walkcycle Tests…

Last modified on 2016-05-25 14:04:32 GMT. 0 comments. Top.

Here are two  character drafts i created some time ago for mobile games i started to develop…

 

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Experiment: Using Lucid Beta to shrink-wrap Geometry

Last modified on 2015-11-06 12:01:05 GMT. 0 comments. Top.

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to the beta some time ago, i was ready to give it a short testdrive.

By coincidence i stumbled over a request for help on cgsociety how to wrap something in plastic, shrink wrapping foil. Here’s the original thread on cgsociety. So i thought to start a short experiment using Lucid for this.

I did not have much experience using Lucid before that but still was able to produce a convincing result after about one hour of experimenting. You will notice some penetrations here and there ( finger and ear ), but i’m sure another tweak cycle would solve those issues. For the wrapping simulation, Lucid peformed pleasently fast, even more so when compared to 3ds Max’s standard cloth solver…

And here is a viewport capture of the wrapped character and some quick Mental Ray renderings of the outcome.

Wrapped Ken - 3ds Max Viewport

Wrapped_Ken00

Wrapped_Ken01

Wrapped_Ken02

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Penguin X Run 2 – 2015 Refactoring

Last modified on 2015-11-20 20:16:51 GMT. 0 comments. Top.

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost completely platform agnostic and can be deployed onto Desktop ( Windows/OSX/Windows Store) and Mobile ( iOS, Android, Blackberry, WP8, Windows RT ) without any additional efforts required. Only setting the target platform to the respective value is still required of course in the Unity Editor.

Want to try PenguinXRun 2 in the browser right now ?
Just click here to request the playable link

 

PenguinXRun_Banner3
PenguinXRun_Banner

PenguinXRun_Banner2

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Some older animation clips ( Flash Video )

Last modified on 2016-05-24 13:54:52 GMT. 0 comments. Top.

Here is an unsorted collection of  some past demo clips.
All of them show results of complete solo efforts (except mentioned otherwise)

“Caveman Golf” – Caveman Anim, 3ds Max

“Caveman Jump” , Gameplay Video, Flash, 3ds Max

“Caveman Jump” , Gameplay Video, Flash, 3ds Max

“Simpsons” , Ingame Anims

“Generic” – Motorcycle Expo Booth Eyecatcher/Teaser, 3ds Max, After Effects

“CandySwap” – Gameplay Video, Flash

“GemBox” , Gameplay Video

“Icemania”, Eishockey WM Banner Commercial, 3ds Max

“Icemania”, Eishockey WM, Partyteaser, 3ds Max

“Red Bull TV”, Project Concept Presentation, 3ds Max, After Effects

“Earth Views” – Some Earth-from-Space Anims, 3ds Max

“Flying Logos” – Various Flying Logo Anims, 3ds Max, After Effects

 

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Yetisports 1 – Remake of the classic Flashgame

Last modified on 2015-11-19 11:40:22 GMT. 0 comments. Top.

In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So i came up with this game created in Unity and released on all mobile platforms ( iOS, Android, Windos Store ). Additionally i created a free version featuring Admob integration.

Yetisports1_Banner3

 

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Yetisports 4 – Albatros Overload

Last modified on 2015-11-19 11:41:01 GMT. 0 comments. Top.

Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in the screenshots. Originally this game was released in 2012 already, but it got updated in 2014 to integrate Admob and slightly revamped graphics.

 

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Yetisport’s Yeti for Unity

Last modified on 2015-11-18 11:43:30 GMT. 0 comments. Top.

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power.
The task turned out to be not only of technical nature, but from a design perspective too: How we could ever turn that furry creature into something that would get away and keep some visual key elements of the original using textures only ?

So here is the thing i came up with:

 

I also build a Mecanim Humanoid compatible rig which makes animation retargeting and blending a lot easier.

Yeti3d_UnityMecanim

 

Finally, here are some Realtimetests for the Model (requires Unity Plugin)

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Three quick Unity demo projects ( created in a week )

Last modified on 2016-08-24 16:20:21 GMT. 0 comments. Top.

For quick demonstration purposes , i created three demo-levels in Unity. Lightmaps were created and baked in 3ds Max (no Beast used). Texturesizes are quite limited, as the demos are/were meant to be playable on weak mobile devices. Will rebuild everything using all the fine lighting and shading possibilities of Unity 5 if i find time.

Please note:
Physics implementation and logic is rather rudimentary, because of time restrictions. It’s fun to walk through anyway, so have a look and some fun 😉

Requires Unity Plugin ( does auto-install… ), WASD to move, <SPACE> to jump…

Here are some small preview thumbnails

   

And those are directly embedded:

Demo Room A ( updated to Unity 5/Enlighten GI )

Playground (Unity 4)

Showroom ( Unity 4)

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Various Mobile Games with Unity

Last modified on 2015-11-19 11:44:03 GMT. 0 comments. Top.

Several Casual Mobile Games

Complete contract based solo productions of three iPhone 3d games for Root9: “Drunken Klaus 3d”, “Drunken Santa” and – ahem – “SexyDance 3D” 😉
(3ds Max, Unity )



Videos
:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)     (Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

 

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Some unsorted Renderings

Last modified on 2015-11-20 10:36:23 GMT. 0 comments. Top.

Some unsorted renderings plus work for an interactive realtime art-installation for Superfund on the topic of “Stock Exchange”. Concept by Sylvia Eckermann. I did the design and programming on parts of the installation .

(3ds Max, Unity )

Stills:

Videos:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)
Realtime-Installation

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Caveman Chat – Communityplatform Concepts

Last modified on 2015-11-10 13:22:44 GMT. 0 comments. Top.

I was contracted to do some character, prop  and environment designs and animations  for an online platform targeted at kids (like Disney’s “Club Penguin” ).
(3ds Max, Flash)

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Juicetris – Concept and Design for a Tetris Clone

Last modified on 2015-11-17 14:13:41 GMT. 0 comments. Top.

Spiked up the old Tetris scheme with nice graphics and suprise gimmicks like appearing Ladybug (which drinks from the spilled juice, jumping fishes and sharks. Involved a good part of Actionscript coding for the gimmicks to appear.
(3ds Max, Flash)

Stills:

Gameplay Video:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)
 

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Generic Motor Distribution GmbH

Last modified on 2015-11-19 11:46:02 GMT. 0 comments. Top.

Motorscooter and ATV producer Generic Motor contracted me to visualize their new scooter model “Ideo”. Using minimal budget i took the original CAD data ( Pro/ENGINEER ), stripped and edited the very detailed model to make it usable for visualization. Within a few weeks a 6 minutes long eyecatcher clip was produced to be played on their trade shows in Paris and Mailand.

 

“Generic” – Motorcycle Expo Booth Eyecatcher/Teaser, 3ds Max, After Effects

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Candyswap – another Match 3 Clone

Last modified on 2015-11-17 14:13:53 GMT. 0 comments. Top.

After PopCap ( “Bejeweled” copyright holder) got aware of the previous listed “Gembox” game, i was contracted to rework and re-theme the complete game again. So i came up with the “Candy” idea and it got a great acceptance on the client side.
(3ds Max, Flash)

Stills:

Gameplay Video:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

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GemBox – Design and Prerendered Sprite Creation for a Bejeweled-Clone

Last modified on 2015-11-17 14:16:14 GMT. 0 comments. Top.

Idea, design and complete graphical rework of an “Bejeweled” clone on existing codebase.
(3ds Max, Flash)

Stills:

Gameplay Video:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

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PenguinXRun 1 – Start to Finish Mobile Gamedevelopment

Last modified on 2015-11-18 15:40:21 GMT. 0 comments. Top.

Coding and Parts of Game Design ( iPhone, Android )

Production of mobile game, which got listed as “Game of the Week” on the Apple AppStore several times. I did the coding, visual polishing and overall game look&feel in a very very tight deadline ( 2 month production time ). Idea and Levedesign by Chris Hilgert (Yetisports), 3d models and textures produced by third party ( Lemonauts). I was responsible for the final look using Baked Lighting via Unity’s integrated Beast renderer and coded several pipelinetools for the Unity Editor to speed up level- and final gamebuilding.
(3ds Max, Unity )

 

Gameteaser on YouTube:

http://www.youtube.com/watch?v=TxapnEN8jz8

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The Simpsons Game – asset creation for a Simpson game

Last modified on 2015-11-17 18:51:12 GMT. 0 comments. Top.

Modelling, animation and rendering of the original “Simpsons” characters according to strict 20th Century Fox style-guides (including Matt Groening himself). Additionally production of 3d ingame environments and cutscene sequences.
(3ds Max, Flash)

Stills:

Anims:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)
The Simpsons Movie: Ingame-cutscenes
(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)
The Simpsons Movie: 3d Models turntable
 

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Garfield 2 – Modelling and Rendering for a Flashgame

Last modified on 2015-11-19 11:50:22 GMT. 0 comments. Top.

Modelling and rigging of Garfield and some of his friends tightly following Garfield’s design as it appears in two Garfield feature films.

(3ds Max, Flash)

Stills:

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Icemania – Character and Contentcreation for Icehockey World Championship Game

Last modified on 2015-11-18 13:16:28 GMT. 0 comments. Top.

Design, modelling and animation of characters and ingame-graphics for the official Icehockey World Championship 2005 game. Animation and rendering for PR and marketing purposes….
(3ds Max, Flash)

Stills:

Anims:

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)
Icemania Releaseparty Trailer

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

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Some older animation clips ( Flash Video )

Last modified on 2016-05-24 13:54:52 GMT. 0 comments. Top.

Here is an unsorted collection of  some past demo clips.
All of them show results of complete solo efforts (except mentioned otherwise)

“Caveman Golf” – Caveman Anim, 3ds Max

“Caveman Jump” , Gameplay Video, Flash, 3ds Max

“Caveman Jump” , Gameplay Video, Flash, 3ds Max

“Simpsons” , Ingame Anims

“Generic” – Motorcycle Expo Booth Eyecatcher/Teaser, 3ds Max, After Effects

“CandySwap” – Gameplay Video, Flash

“GemBox” , Gameplay Video

“Icemania”, Eishockey WM Banner Commercial, 3ds Max

“Icemania”, Eishockey WM, Partyteaser, 3ds Max

“Red Bull TV”, Project Concept Presentation, 3ds Max, After Effects

“Earth Views” – Some Earth-from-Space Anims, 3ds Max

“Flying Logos” – Various Flying Logo Anims, 3ds Max, After Effects

 

http://games.news.at/games/penguinXrun/

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