{"id":3312,"date":"2021-06-20T10:28:03","date_gmt":"2021-06-20T08:28:03","guid":{"rendered":"http:\/\/www.frogsinspace.at\/?p=3312"},"modified":"2021-06-20T11:21:05","modified_gmt":"2021-06-20T09:21:05","slug":"neighbours-back-from-hell-pc-xbox-ps-switch","status":"publish","type":"post","link":"https:\/\/www.frogsinspace.at\/?p=3312","title":{"rendered":"Neighbours back From Hell ( PC, Xbox, PS , Switch )"},"content":{"rendered":"<p id=\"top\" \/>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"250\" src=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2021\/06\/Explosion.gif\" alt=\"\" class=\"wp-image-3314\"\/><\/figure>\n\n\n\n<p>I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we achieved what i think is a great example for a faithful remake that still keeps the originals spirit alive. The game received very positive ratings on Steam after release and spiked ongoing requests for a complete new true sequel for the Neighbours From Hell series.<br \/><br \/>The remake features a complete uplift in artwork resolution and animation framerate to full HD and 24 fps sprite animations. From the artwork pipeline side of things, the project posed some serious demands and R&amp;D efforts too: about 30k individual sprites and several thousands of individual sprite animation clips had to be created and processed ( cropping, matting, composing and sprite sheet creation etc ). <br \/>To keep this manageable, many specific tools were developed,  both in the form of Unity Editor extensions and commandline tools (for batch processing) as well.<\/p>\n\n\n\n<iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/1283190\/\" width=\"646\" height=\"190\" frameborder=\"0\"><\/iframe>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was contracted beginning of 2019 to the end of 2020 to program the remake of this Jowood classic from 2003. Together with Mig Marn ( artwork ) and supported by Michael Paeck ( game console specific coding ), we&hellip; <\/p>\n","protected":false},"author":1,"featured_media":3314,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[10,15],"tags":[],"class_list":["post-3312","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-work_code","category-unity"],"_links":{"self":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/3312","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3312"}],"version-history":[{"count":9,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/3312\/revisions"}],"predecessor-version":[{"id":3328,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/3312\/revisions\/3328"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/media\/3314"}],"wp:attachment":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3312"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3312"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3312"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}