{"id":1227,"date":"2015-09-21T11:24:55","date_gmt":"2015-09-21T10:24:55","guid":{"rendered":"http:\/\/www.frogsinspace.at\/?p=1227"},"modified":"2016-09-19T18:27:17","modified_gmt":"2016-09-19T17:27:17","slug":"powerpreview-high-quality-nitrous-preview-utility-3ds-max","status":"publish","type":"post","link":"https:\/\/www.frogsinspace.at\/?p=1227","title":{"rendered":"PowerPreview: High Quality Nitrous Previews (3ds Max)"},"content":{"rendered":"<p id=\"top\" \/>With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i&#8217;m an official Autodesk beta tester ), i realized that this technology can be used to generate snapshots and playblasts of viewport content at a quality never possible before.<br \/>\n<strong><br \/>\nFeatures:<\/strong><\/p>\n<ul>\n<li>Still snapshots or &#8220;playblasts&#8221; for animation capturing<\/li>\n<li>Complete Nitrous feature exposure for viewport quality tweaking purposes ( exceeding 3ds Max built in options)<\/li>\n<li>Support for 3ds Max built in viewport capture tool<\/li>\n<li>extensive tweak tools like Nitrous Texturesize Tweaker and NPR Tweaker for non-photorealistic viewport modes<\/li>\n<li>Extensive project and settings managment ( template storing system, in-Max scene settings storage etc&#8230; ) ( &gt; V0.80 )<\/li>\n<\/ul>\n<p><strong>Download (last free public release V0.70b Beta 8):<br \/>\n<\/strong><a href=\"https:\/\/www.frogsinspace.at\/?download=PowerPreview (latest version)\">https:\/\/www.frogsinspace.at\/?download=PowerPreview (latest version)<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" style=\"vertical-align: middle;\" src=\"https:\/\/www.frogsinspace.at\/downloads\/images\/powerpreview_glasses_2014.jpg\" alt=\"PowerPreview for 3ds Max 2012+\" width=\"750\" height=\"416\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Here are some examples of fullscreen snapshots created using\u00a0 PowerPreview, to see whats possible.<br \/>\n( Click on a thumbnail to see the highres version )<\/p>\n<p><a href=\"https:\/\/www.frogsinspace.at\/downloads\/images\/PowerPreview_Techno.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1088 size-large\" src=\"http:\/\/frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/PowerPreview_Techno-1024x293.jpg\" alt=\"PowerPreview_Techno\" width=\"700\" height=\"200\" srcset=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Techno-1024x293.jpg 1024w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Techno-384x110.jpg 384w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Techno.jpg 1400w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.frogsinspace.at\/downloads\/images\/Powerpreview_ItooGrass.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1087 size-large\" src=\"http:\/\/frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/PowerPreview_Flowers-1024x293.jpg\" alt=\"PowerPreview_Flowers\" width=\"700\" height=\"200\" srcset=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Flowers-1024x293.jpg 1024w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Flowers-384x110.jpg 384w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Flowers.jpg 1400w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.frogsinspace.at\/downloads\/images\/powerpreview_glasses_full_2014.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1089 size-large\" src=\"http:\/\/frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/PowerPreview_Glasses-1024x293.jpg\" alt=\"PowerPreview_Glasses\" width=\"700\" height=\"200\" srcset=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Glasses-1024x293.jpg 1024w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Glasses-384x110.jpg 384w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2015\/09\/PowerPreview_Glasses.jpg 1400w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/www.frogsinspace.at\/downloads\/images\/PowerPreview_MassFX_Full.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2697 size-large\" src=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/\/2011\/04\/PowerPreview_MassFX-1024x293.jpg\" alt=\"\" width=\"700\" height=\"200\" srcset=\"https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2011\/04\/PowerPreview_MassFX-1024x293.jpg 1024w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2011\/04\/PowerPreview_MassFX-384x110.jpg 384w, https:\/\/www.frogsinspace.at\/wp1\/wp-content\/uploads\/2011\/04\/PowerPreview_MassFX.jpg 1400w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n<p>Here is a viewport playblast ( animation ). Note the astonishing DOF and bokeh effects.<br \/>\nAll done IN VIEWPORT !<\/p>\n<p><strong><a href=\"https:\/\/www.frogsinspace.at\/downloads\/anims\/PowerPreview_Car_DOF&amp;Bokeh_NoJitter.mp4\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" title=\"This is Nitrous viewport - click to download the complete movie...\" src=\"https:\/\/www.frogsinspace.at\/downloads\/images\/Car_DOF&amp;Bokeh_snapshot.jpg\" alt=\"\" width=\"698\" height=\"310\" \/><\/a><\/strong><br \/>\n<strong>DETAILS:<br \/>\n<\/strong><\/p>\n<p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/strong><br \/>\n<strong>\u00a0PowerPreview V0.80 Beta 11 &#8211; Unreleased, internal version<br \/>\n<\/strong><\/p>\n<p>Screenshot of the current UI<br \/>\n<a href=\"http:\/\/frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/V0.80_Beta11_screenshot.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1228 \" src=\"http:\/\/frogsinspace.at\/wp1\/wp-content\/uploads\/\/2015\/09\/V0.80_Beta11_screenshot-320x240.jpg\" alt=\"V0.80_Beta11_screenshot\" width=\"223\" height=\"167\" \/><\/a><\/p>\n<p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/strong><br \/>\n<strong>\u00a0PowerPreview V0.70b Beta 8<\/strong><br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\nPower Preview :\u00a0 High Quality Nitrous Preview\u00a0 &#8211; !!! BETA RELEASE !!!<br \/>\nCreated:\u00a0 June\u00a0 6, 2011<br \/>\nModified: May 5, 2013<br \/>\n&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>LIMITS EXISTING UP TO THIS VERSION:<\/strong><\/p>\n<ul>\n<li>3ds Max Limitation: 3ds Max has to be the foreground application, otherwise Nitrous will stop refining the viewport progressively. Because of this issue<strong> IT&#8217;S IMPORTANT TO DISABLE THE SCREENSAVER<\/strong>.<br \/>\nEnergy saving mode is okay, even if it is set to put the display to sleep&#8230;<\/li>\n<li>3ds Max Bug:\u00a0 AVI files bigger than 1GB get corrupted, please file a bug report at Autodesk (fixed in Max 2013)<\/li>\n<li>Pressing &#8220;Cancel&#8221; on 32 bit Max might crash 3ds Max, this is currently under investigation<\/li>\n<li>Locked target file (eg. playing in an AVI Player) cause PowerPreview to report an &#8220;Internal Error&#8221;<\/li>\n<li>Advanced Nitrous options ( eg. dynamic reflections) tend to fail from time to time on lower-end GPUs<\/li>\n<li>Workarround: set timebudget high enough, press create preview\/snapshot, look at output: if something&#8217;s wrong, toggle any Nitrous option on&amp;off. This will eventually bring Nitrous&#8217;s output back to glitch free again,<br \/>\nIf everything looks okay, turn down the timebudget again and wait for the preview to be created<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>HISTORY:<\/strong><\/p>\n<p><strong>HISTORY<\/strong><\/p>\n<p><strong>Version:\u00a0 V0.70b &#8211; Beta 8, ( 3ds Max 2014 related Update + Bugfixes )<\/strong><\/p>\n<ul>\n<li>fixed NitrousTweaker&#8217;s Procedural Texturesize error<\/li>\n<li>fixed Viewportmenu disappearing after using 3ds Max&#8217;s internal &#8220;Make Preview&#8221; functionality<\/li>\n<li>fixed various Maxscript compiler related errors in 3ds Max 2014 and above<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.70 &#8211; Beta 8 &#8211; Internal PRERELEASE<\/strong><\/p>\n<ul>\n<li>Increased resolution limit again ti 6.4Kx6.4K. Beyond that, severe graphics driver crashes might occure<\/li>\n<li>unintended bitmap scaling fixed, this caused subtle graphics artefacts, especially visible on wireframe previews<\/li>\n<li>complete code restructuring and modularization (some of it still in progress)<\/li>\n<li>implementation of various (still internal only) data structures for future project managment usage<\/li>\n<li>Nitrous Settings Copy&amp;Paste functionality ( between viewports )<\/li>\n<li>Some UI reorganization<\/li>\n<li>fixed viewport switching\/resolution issues<strong><br \/>\n<\/strong><\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.60 &#8211; Beta 6, ( 3ds Max 2013 related Update)<br \/>\n<\/strong><\/p>\n<ul>\n<li>Increased resolution limit again ti 6.4Kx6.4K. Beyond that, severe graphics driver crashes might occure<\/li>\n<li>unintended bitmap scaling fixed, this caused subtle graphics artefacts, especially visible on wireframe previews<\/li>\n<li>implemented basic preview creation mode switching feature, choose between various methods,<br \/>\ncurrently you can switch to the default 3ds Max&#8217;s &#8220;Make Preview&#8221; mode and back only<\/li>\n<li>Filename postfixing based on token expansion added. Added checkboxes for convenient use<br \/>\nKnown tokens are currently: &#8220;%scene&#8221;, &#8220;%view&#8221;, &#8220;%date&#8221;, &#8220;%time&#8221;,&#8221;%begin&#8221;,&#8221;%end&#8221;,<\/li>\n<li>DOF\/Boken shape\/image handling added:\u00a0 per viewport bokeh shape mechanism implemented<\/li>\n<li>UI rearranged, introduced &#8220;Minimal UI&#8221; button<\/li>\n<li>Checkbox to disable\u00a0 &#8220;Progressive Refinement&#8221; added for fastest previews<\/li>\n<li>Various additional fixes&#8230;<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.51a &#8211; Beta 5, DC20120216, HOTFIX<br \/>\n<\/strong><\/p>\n<ul>\n<li>Fixed &#8220;visibility in undefined&#8221; error for people having the viewcube-plugin completly removed<\/li>\n<li>Please note regarding the gamma fixes:<br \/>\ndue to a Max bug\/Limitation, maxscript always uses an output gamma value of 1.0 when it saves a bitmap<br \/>\nThus when doing a &#8220;Preview&#8221;, the current display gamma settings are applied to the written files,<br \/>\nthat means it&#8217; provides complete WYSIWYG (&#8220;What you see is what you get&#8221;)<br \/>\nContrary to the &#8220;Preview&#8221; creation, when doing a &#8220;Viewport Snapshot&#8221; and using the framebuffer save button to save the bitmap, the current &#8220;output gamma&#8221; setting is applied to the written image<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.51 &#8211; Beta 5, DC20120215<br \/>\n<\/strong><\/p>\n<ul>\n<li>Fixed filename-frame numbering when writing to\u00a0 image sequence<\/li>\n<li>Fixed double gamma issues with snapshot mode when display gamma is enabled<\/li>\n<li>Implemented ViewCube hiding \ud83d\ude09<\/li>\n<li>Implemented basic UI and options for upcoming nitrous features (3ds Max 2013 DOF,Bokeh)<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.50c &#8211; Beta 4, DC20120104, HOTFIX<br \/>\n<\/strong><\/p>\n<ul>\n<li>Fixed time jumping bug during simple snapshot creation<\/li>\n<li>Implemented simple Nitrous glitch recovery mechanism (still experimental)<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.50b &#8211; Beta 4, DC20111221, HOTFIX<br \/>\n<\/strong><\/p>\n<ul>\n<li>Fixed stupid installer bug: install only executed when existing PowerPreview install was detected &#8211; D&#8217;oh!!!!!<\/li>\n<li>Removed dummy D3D button in Direct 3D mode &#8211; D3D options still wait to be implemented&#8230;.<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.50a &#8211; Beta 4, DC20111220<\/strong><\/p>\n<ul>\n<li>Complete GUI rework, now features flexible rollout support, minimizing etc&#8230;<\/li>\n<li>Introduced Nitrous config rollout<\/li>\n<li>Experimental Nitrous options ( eg dynamic reflection ), buggy but work most of the time<\/li>\n<li>Introduced Viewport SnapShot feature, supporting the same resolutions and features like the preview creation tool<\/li>\n<li>Implemented update check tool, simply press a button to know if you have the latest version installed<\/li>\n<li>Implemented timerange configurability, fixed bugs in previous versions related to timeline changes in the scene<\/li>\n<li>Implemented Object Category Filtering and rudimentary overlay options (WIP)<\/li>\n<li>Cranked up limits ( timelimit to 90 secs, max. resolution to 5000 x 5000 )<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.46a &#8211; Beta 3, DC20111212<\/strong><\/p>\n<ul>\n<li>Implemented compatbility wiht German and French Max Versions<\/li>\n<li>Further improved UI logic and behavior<\/li>\n<li>Improved future and internal 3d Max version stability<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.45c &#8211; Beta 2, DC20111210, HOTFIX<\/strong><\/p>\n<ul>\n<li>Fixed crash-to-tdesktop bug after preview creation on 32bit 3ds Max Versions<\/li>\n<li>Fixed bug which could cause 3ds Max dialogs and menus to close immediatly after preview generation<\/li>\n<li>Improved parts of the UI and the viewport selection change dedection code ( still work in progress)<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.45b &#8211; Beta 1, DC20111205<\/strong><\/p>\n<ul>\n<li>Fixed various UI related issues, which messed with the parameters on viewport selection<\/li>\n<li>Reimplemented iteration-based limiting ( enabled by default, set to 2048 Nitrous refinement iterations)<\/li>\n<li>Note: all parameters in Timebudget Group are tweakable on the fly while a preview is in progress..<\/li>\n<li>Statustext reflects wether the last frame did hit the time based limit, or the iteration limit<\/li>\n<li>Fixed framerange detections ( WIP ), parameters are updated when &#8220;Create Preview&#8221; is pressed<\/li>\n<li>Script works now in Direct3D mode\u00a0 too, but of course without progressive options<\/li>\n<\/ul>\n<p><strong>Version:\u00a0 V0.40c &#8211; Initial Alpha Release, DC20110728<\/strong><\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n<strong>AUTHOR:<\/strong><\/p>\n<ul>\n<li>Josef Wienerroither aka &#8220;spacefrog&#8221;\u00a0 www.frogsinspace.at\u00a0 | spacefrog@chello.at<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>FUTURE PLANS:<\/strong><\/p>\n<ul>\n<li>Too many to list<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>INSTALLATION:<\/strong><\/p>\n<ul>\n<li>3ds Max Version 2012 and up and viewport set to Nitrous recommended<\/li>\n<li>Use automatic installer or copy the zip contents to your Max folders manually&#8230;.<\/li>\n<li>&#8220;Spacefrog Tools-PowerPreview.mcr&#8221; should go to your &#8220;usermacros\/macroscripts&#8221; folder<\/li>\n<li>&#8220;SF_PowerPreview.mse&#8221;\u00a0 should go to your userscripts folder ( usually &#8220;[MaxRoot]\\Scripts\\&#8221; )<\/li>\n<li>Assign keyboard-shortcut\/button or menu to &#8220;PowerPreview: Enhanced Preview&#8221; in the &#8220;Spacefrog Tools&#8221; category<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n<p><strong>USAGE:<\/strong><\/p>\n<ul>\n<li>Start the script using your prefered method and select the viewport you want to have a preview generated from&#8230;<\/li>\n<li>The script detects when you select another viewport and adjusts its output resolution automatically,<\/li>\n<li>To create &#8220;bigger than screen&#8221; previews use &#8220;Preview Scale Factor&#8221; &#8211; slider and\/or resolution spinners<\/li>\n<li>Set the output file and format. Due to a bug\/limit in 3sd Max, number of codecs available on 64 bit is limited<\/li>\n<li>Adjust the timebudget( ms) you want Nitrous to give per frame ( first slider ),<\/li>\n<li>You can re-adjust the budgets during preview creation if you are not satisfied with the output quality<\/li>\n<li>Nitrous options are currently &#8220;Live&#8221; too, meaning\u00a0 changes in the options are directly applied to the output,<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br \/>\n<strong>NOTES:<\/strong><\/p>\n<ul>\n<li>Please do not share the script directly, simply guide people to this page or share the download link<\/li>\n<li>There are bugs, quirks and shortcomings in the script of course<\/li>\n<li>Thus feedback is welcome,\u00a0 please post here or on the original threads i created on various boards<\/li>\n<li>Of course i do not take responsibility if the script burns your GPU, toasts your hamster or turns you into a bunny<\/li>\n<li>You have been warned!<\/li>\n<li>Happy Previewing!<\/li>\n<\/ul>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i&#8217;m an official&hellip; <\/p>\n","protected":false},"author":1,"featured_media":1089,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[10,6],"tags":[],"class_list":["post-1227","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-work_code","category-scriptsplugins"],"_links":{"self":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/1227","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1227"}],"version-history":[{"count":11,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/1227\/revisions"}],"predecessor-version":[{"id":3962,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/posts\/1227\/revisions\/3962"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=\/wp\/v2\/media\/1089"}],"wp:attachment":[{"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1227"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1227"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.frogsinspace.at\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1227"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}