Josef 'spacefrog' Wienerroither

3ds Max Specialist | Games & Tools Developer | Autodesk Expert Elite

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Penguin X Run 2 – 2015 Refactoring

Penguin X Run 2 – 2015 Refactoring

spacefrog November 17, 2015November 20, 2015 3d Content, Coding, Unity

Massive update and refactor of Unity based game PenguinXrun. This includes new 3d models, brand new UI, localization support, extended control schemes including gamecontroller, onscreen joystick and a multitude of improvements and bug fixes. Additionally the game is now almost…

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Yetisport’s Yeti for Unity

Yetisport’s Yeti for Unity

spacefrog November 16, 2015November 18, 2015 3d Content, Unity

Some time ago i was asked to transfer the furry Yeti creature from the well known Yetiports Flashgames into a realtime capable 3d character. Realtime in the means of being playable on an iPhone/Mobile platform with limited realtime power. The…

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The Projects Image Randomizer

The Projects Image Randomizer

spacefrog November 12, 2015June 10, 2016 3d Content

Displays 5 second slides of images randomly picked from my past projects repository

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Experiment: Using Lucid Beta to shrink-wrap Geometry

Experiment: Using Lucid Beta to shrink-wrap Geometry

spacefrog November 6, 2015November 6, 2015 3d Content, 3ds Max Plugins, Experiments

3ds Max fans may know this already: Well known 3ds Max tools developer Ephere is currently busy integrating Nvidia’s Flex particle simulation technology into 3ds Max. They pump out beta versions at a quite fast pace. Since i applied to…

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MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

MaxSceneInfo: Explorer Integration for 3ds Max Files (WIP)

spacefrog October 28, 2015November 6, 2015 3ds Max Plugins, Coding

Every 3ds Max User suffers from the following: While working with 3ds Max scenefiles ( *.max ) in windows explorer, information about the file’s content without launching 3ds Max is not accessable. 3ds Max files are blackboxed binary files, using…

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PowerSwitcher: Enanced 3ds Max Viewport Switching

PowerSwitcher: Enanced 3ds Max Viewport Switching

spacefrog October 8, 2015September 7, 2016 Coding, Maxscript

PowerSwitcher switches viewports while remembering previous viewport’s position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene…

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Jetman Tom | Retro Remake ( Working Title )

Jetman Tom | Retro Remake ( Working Title )

spacefrog September 21, 2015September 2, 2016 Coding, Unity

A retro-remake project i started working on in 2013. Still only WIP and currently on hold.  Original levels using retro spriteset are playable. Prerendered 3d spriteset is in the making. Features quickly swapable spriteset and flexible level generation ( platforms,…

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PowerPreview: High Quality Nitrous Previews (3ds Max)

PowerPreview: High Quality Nitrous Previews (3ds Max)

spacefrog September 21, 2015September 19, 2016 Coding, Maxscript

With the 3ds Max 2012 release, Autodesk introduced an advanced 3d viewport technology (OGS) to support the vastly improved graphics hardware available. Soon after i got my hands on the first 3ds Max 2012 beta versions ( i’m an official…

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Yetisports 1 – Remake of the classic Flashgame

Yetisports 1 – Remake of the classic Flashgame

spacefrog November 18, 2014November 19, 2015 3d Content, Coding, Unity

In 2013 and again 2014 for an update, i was contracted to refurbish the gameconcept of the flashgame classic “Yetisports”. I was given almost unlimited freedom for some new ideas and visual concept. Of course budget restrictions where tight. So…

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Yetisports 4 – Albatros Overload

Yetisports 4 – Albatros Overload

spacefrog February 18, 2014November 19, 2015 3d Content, Coding, Unity

Another contract based casual game port. Now based on Part 4 of the classic Yetisports flashgame series. One of my first takes on a 2d sprites based Unity game. But still the environment is full fledged 3d, as seen in…

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