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!!! WARNING - THIS IS A HACK - WARNING !!!!
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---- EditPolyNC : Caddie-less Editpoly/Editable poly modifiers for Max 2011/2012/2013
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---- Created:  June 5, 2012
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---- Version:  Initial Release 0.1 - Test/Proof of Concept 
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Summary:

* Those are rebuilds of editable poly/Edit poly modifiers for Max 2011/2012/2013
* they build is straight from the SDK sample sourcecode
* they have the caddies functionality disabled by default and the old dialogs rehooked
* they should be copied straight into the "stdplugs" folder of your Max 2012 installation
* of course take care to copy the correct build (x32 or x64 )
* of course you should make a backup of the original files ( "EPoly.dlo" & "EditPolyMod.dlm" )

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Limitations, Warnings & Disclaimer:

-> The SDK sample sourcode IS NOT THE LATEST HOTFIXED/PRODUCT UPDATED VERSION released by Audodesk
-> Thus you LOOSE EditPoly related bugfixes  which got published after the initial 3ds Max product launch.
-> There might be some other sideffects, bugs or crashes be introduced by using this package 
-> Install only on english Max versions, don't have a clue how it behaves on non english 3ds Max

-> Thus by installing this package, you take full responsibility for all sidefeffects like crashes and dataloss that might occur.
-> You explicitly agree to exempt the author of this package and Autodesk from any responsibility for any undesired effects
-> like damages, datalosses, corruption on your OS, software and/or hardware that may incur through the use or install of this package.
-> Furthermore you understand that this is an totally unsupported product and you use this product completely at your own risk!


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Installation & usage:

* drag&drop the maxscript installer package ( *.mzp ) onto the 3ds Max viewport and follow instructions
* alternatively you might follow the manual installation steps listed below
* The installer should autodetect the correct version ( Max version, 32 or 64 bit)
* if the installer fails for some reason or you want to restore your original plugins, use the 
* corresponding backup in the "stdplugs\_BACKUP_EditPolyNC_" folder. 
* You'll have to manually rename/copy the files to the original names/folders of course
* Install process might require administrator privilegues ( not verified )

Manual install:
* extract the maxscript installer package ( *.mzp ) using Winzip or similar tools
* make a backup of the original files ( "EPoly.dlo" & "EditPolyMod.dlm" ) in your "<MaxRoot>\stdplugs" folder
* copy&paste the correct versions of this package, according to your Max install to the above "stdplugs" folder

* restart 3ds Max and test thoroughly ( i did NOT do so ;-) ), 
* please report any bugs in the thread on the Area:  http://area.autodesk.com/forum/t67676

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* Maxscript access:
* there is a new boolean property called "UseLegacyPopup" now for "Editable_Poly" objects and "Edit_Poly" modifiers
* If this property is "true" ( default after startup ), the legacy dialogs are displayed, other wise the Caddies are used
* this is a global setting ( for object and modifier respectively ), so changing this on one "Edit_Poly" modifier,
* changes this for all "Edit_Poly" modifiers in the scene, respectively the same is true for the "Editable_Poly" base object
* the property is consistent until you restart the 3ds Max session ( it survives a "File->Rest" cycle )
* The property might behave not consistently if you toggle it while a Caddie/Legacy Popup is displayed

* I provide a macroscript with the package, which allows you to toggle Caddies usage globally
* per keyboard shortcut, mouse button etc... during runtime
* After installation, find the macro command in the "Spacefrog Tools" Category...

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